[OpenJDK 2D-Dev] Webrevs for fast non-AA transformed rectangles and wide lines
james.graham at oracle.com
Wed Dec 1 17:42:05 PST 2010
This is a forward port of some fixes I made in 6u12 to make transformed
rectangles and wide lines go fast by implementing "Parallelogram"
rendering pipelines and loops.
There will be a follow-on fix for AA rectangles and wide lines coming.
This was the first stage that teaches the basic graphics engine how to
manage parallelograms and implements just the non-AA loops for it.
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