[OpenJDK 2D-Dev] X11 uniform scaled wide lines and dashed lines; STROKE_CONTROL in Pisces
james.graham at oracle.com
Fri Oct 8 16:47:02 PDT 2010
On 10/8/2010 8:53 AM, Denis Lila wrote:
> 2. I changed how the alpha map is managed in PiscesTileGenerator to
> something that's a bit clearer and uses less memory (the latter comes
> from changing the +300 in the alpha tile allocation to +1. If there was
> a good reason for using 300, please tell me).
Did I do that? Wow. I wish I knew. There were probably some bugs in
the alpha accumulation at some point. Since it was indexed by a byte, I
find it hard to believe that it would need 300 entries of padding.
One thing - will we ever need more than one alpha map in practice? I
don't believe we will since it depends on the maxalpha from the Renderer
which is a fixed value. So, the hashmap cache is probably overkill
compared to just seeing if the existing one is the right size, no?
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