[Bug 1486] Fatal error problematic frame: libGL.so

bugzilla-daemon at icedtea.classpath.org bugzilla-daemon at icedtea.classpath.org
Mon Jun 24 06:56:04 PDT 2013


Xerxes Rånby <xerxes at zafena.se> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
                 CC|                            |xerxes at zafena.se
         Resolution|---                         |INVALID

--- Comment #2 from Xerxes Rånby <xerxes at zafena.se> ---
RuneScape have invented their own Java to OpenGL binding, the crash is
triggered in native code inside your OpenGL driver after a call from RuneScapes
OpenGL binding.

[Dynamic-linking native method jaclib.memory.Stream.getLSB ... JNI]
[Dynamic-linking native method jaggl.OpenGL.arePbuffersAvailable ... JNI]
[Dynamic-linking native method jaggl.OpenGL.glGetFloatv ... JNI]
[Dynamic-linking native method jaggl.OpenGL.glGenBuffersARB ... JNI]
# A fatal error has been detected by the Java Runtime Environment:
#  SIGILL (0x4) at pc=0x00007fec99846040, pid=4471, tid=140653971465984
# JRE version: 7.0_21-b02
# Java VM: OpenJDK 64-Bit Server VM (23.7-b01 mixed mode linux-amd64 compressed
# Problematic frame:
# C  [libGL.so.1+0x313040]  glGenBuffersARB+0x0 

Stack: [0x00007fec8de16000,0x00007fec8e017000],  sp=0x00007fec8e015158,  free
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [libGL.so.1+0x313040]  glGenBuffersARB+0x0

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  jaggl.OpenGL.glGenBuffersARB(I[II)V+0
j  sqa.<init>(Ljava/awt/Canvas;Ld;I)V+1035
j  lv.a(Ljava/awt/Canvas;Ld;IB)Lha;+19
j  ha.a(IIILlia;ZILd;Ljava/awt/Canvas;)Lha;+55
j  dg.a(IILd;Llia;Ljava/awt/Canvas;I)Lha;+52
j  oq.a(Ljava/awt/Canvas;B)V+660
j  oq.a(Ljava/awt/Canvas;I)Z+46
j  oq.b(I)Z+19
j  rma.c(Z)V+20
j  opa.e(I)V+519
j  opa.b(I)Z+31
j  pp.d(I)V+111
j  uo.a(Z)V+96
j  uo.run()V+333
j  java.lang.Thread.run()V+11
v  ~StubRoutines::call_stub

I will close this bug as INVALID since the error is outside the IcedTea
code-base. The crash originate from a call to your OpenGL driver from Jagex
native code. Also the Jagex code have been "obfuscated" and this makes
debugging impossible unless you have acess to the Jagex sourcecode.

I suggest you forward this bug in combination with your Linux OS and nvidia GPU
driver version to RuneScape/Jagex developers who maintains the jaggl.OpenGL.*

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