Request for reviews (M): 6873116: Modify reexecute implementation to use pcDesc to record the reexecute bit
Vladimir.Kozlov at Sun.COM
Wed Aug 19 14:31:53 PDT 2009
Vladimir Kozlov wrote:
> Tom Rodriguez wrote:
>> By the way, does anyone know why the objects for EA are decoded
>> eagerly instead of being decoded lazily like all the other debug
>> info? That seems like unneeded overhead for most uses of ScopeDesc
>> for stack walking.
> Do you mean the call to decode_object_values()?
> It is done only for top frame.
> But you are right that we may need to call it only when we
> need to decode narrow oop. I will look on it.
^ reallocate eliminated objects.
My mind obsesses with compressed oops too much :)
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