Canvas clip problems
swpalmer at gmail.com
Sat Jun 1 18:14:21 PDT 2013
This looks like it may be related to the clipping issue that I'm having
(the one that forces me o use the software pipeline in JavaFX 8 or the j2d
pipeline in JavaX 2.2)
I'll try to do the same screencast thingy, as the still in my report don't
do justice to the problem.
On Sat, Jun 1, 2013 at 8:55 PM, Richard Bair <richard.bair at oracle.com>wrote:
> "Cheese" (the smear) should never be possible. It means that the clip used
> on the device is wrong for some reason, and therefore some area of the
> screen was not being repainted that needed to be. In Swing (or Android or
> any other immediate mode API) it is possible that your app could have a bug
> that causes this, but with the scene graph the responsibility is with JFX
> not to mess up the dirty regions.
> My guess is this is related to the other issue you already filed about the
> "z order" rendering issue (which is also related to the clip being wrong).
> It might be worth putting the link to the screencast on that bug report.
> On Jun 1, 2013, at 3:21 PM, Daniel Zwolenski <zonski at gmail.com> wrote:
> > Here is one I can't reproduce in smaller code.
> > http://www.screencast.com/t/AJZjx1TjFT
> > You can see that when the enemies start off the canvas they end up
> > a smear behind. When they leave the canvas at the other end they also
> > smear.
> > I suspect it's something to do with the clipping code used in the game
> > I haven't been able to narrow it down (and this area I was a bit flaky on
> > and I think Richard did the starting setup for).
> > It's probably a case of clipping properly, but should this sort of
> > behaviour be even possible to occur?
> > p.s. thanks for the Camtasia tips - nice product.
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