JavaFX 3D : PhongMaterial specification questions / issues
August Lammersdorf, InteractiveMesh
sdn at interactivemesh.com
Thu Mar 14 11:17:46 PDT 2013
- How do I achieve transparency for a non-textured Shape3D? Neither
diffuse/specular colors with an alpha value < 1.0 nor
Shape3D.setOpacity(0.5) result in translucent 3D shapes.
- An opaque image used as diffuse map is ignored, but is rendered if
used as a selfillumination map. Is diffuse map still in work?
- A transparent image used as diffuse map is rendered (!), but is not
blended with the diffuse/specular color. Will blending be supported?
- What is the value range of the specular power?
p.s. Early access release of OBJ and STL importer planned for next
week. 3ds, Collada, and X3D will follow.
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