ANGLE - Translating OpenGL ES 2 code to DirectX?
joseph.andresen at oracle.com
Mon Jul 21 17:04:20 UTC 2014
I took an extensive look into exactly what angle provides in terms of a
feature set, and at the time, found that it wouldn't really get us
anything. Technical challenges aside, being able to run the GL pipe on
windows is not limited by prism, in fact in the past me and other
engineers have used windows es2 to vet out platform specific bugs. I
think we just don't ship with that support.
I do think one interesting thing to set up would be to use it to
validate our shaders (if all the legal stuff worked out and we were
actually able to use it).
On 7/21/2014 4:17 AM, Tobias Bley wrote:
> does anybody knows the AngleProject? (https://code.google.com/p/angleproject/)
> It’s used by Chrome and Firefox for WebGL to translate OpenGL ES2 code to DirectX on Windows….
> Maybe it can be used to use the JavaFX OpenGL ES2 pipeline on Windows too?
> Best regards,
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