ANGLE - Translating OpenGL ES 2 code to DirectX?
kevin.rushforth at oracle.com
Mon Jul 21 17:10:20 UTC 2014
Joe is right, although one slight addition is in order:
> [we] have used windows es2 to vet out platform specific bugs. I think
> we just don't ship with that support.
The reason we don't ship the prism-es2 pipeline it is that the OpenGL
drivers shipped by Intel, and to a lesser extent ATI, on Windows are too
buggy for us to support. Various things simply don't work on Intel HD
cards for example.
Joseph Andresen wrote:
> Hi Tobias,
> I took an extensive look into exactly what angle provides in terms of
> a feature set, and at the time, found that it wouldn't really get us
> anything. Technical challenges aside, being able to run the GL pipe on
> windows is not limited by prism, in fact in the past me and other
> engineers have used windows es2 to vet out platform specific bugs. I
> think we just don't ship with that support.
> I do think one interesting thing to set up would be to use it to
> validate our shaders (if all the legal stuff worked out and we were
> actually able to use it).
> On 7/21/2014 4:17 AM, Tobias Bley wrote:
>> does anybody knows the AngleProject?
>> It’s used by Chrome and Firefox for WebGL to translate OpenGL ES2
>> code to DirectX on Windows….
>> Maybe it can be used to use the JavaFX OpenGL ES2 pipeline on Windows
>> Best regards,
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