ANGLE - Translating OpenGL ES 2 code to DirectX?

Robert Krüger krueger at
Mon Jul 21 17:40:22 UTC 2014

On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen
<joseph.andresen at> wrote:
> I also forgot,
> The argument could be made that if we did indeed use angle, we could ditch
> our directx 9 pipeline altogether and just use "one" hardware pipeline. We
> would really have to evaluate this though, and I am not sure the work would
> be worth the benefit (if there even is any).

Well, at least the presence of the directx pipeline was used as an
argument against exposing a GL context via a low-level native api,
which quite a number of people with particular graphics/performance
requirements need IIRC, so this would be a potential benefit.

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