Resizing stage creates delays in platform.runLater pool?

Anthony Petrov anthony.petrov at
Mon Jun 2 14:43:54 UTC 2014

You may be hitting this bug:

Please try running with -Dprism.order=sw and see if this changes anything.

best regards,

On 6/2/2014 6:20 PM, Guillaume Anctil wrote:
> Hi,
> I have encountered severe lag in my application when resizing the stage
> while an animation is running.
> I've made this very simple example code to reproduce the issue:
> This is only a tread that acquires a semaphore, prints the
> System.nanotime() delta and releases the semaphore. There's a button on the
> stage that can clicked on to start a fade animation and stop it.
> Resizing the stage while it is animating will create huge deltas in the
> thread. Stopping the animation brings everything back to normal. Restarting
> the animation once resized and stopped does not create the huge deltas
> until you resize again.
> Does anyone know what is at play here, what underlying system creates the
> lag and how to avoid this?
> Thanks.

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