Enhancements to 3D for JFX9?
kevin.rushforth at oracle.com
Wed Apr 22 01:37:16 UTC 2015
Of these, handling transparency / blending is likely for JDK 9.
Herve Girod wrote:
> As a newbie user of Java 3D, I have some suggestions in the back of my head
> for Java 9, as for example:
> - managing opacity (alpha) on 3D Node (the most important IMO)
> - parallel lights
> - managing far / near clip with parallel camera
> - some more built-in 3D Shapes would be useful
> I think that most, if not all, of these are already filed in JIRA.
> 2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembrick at gmail.com>:
>> As awesome as JavaFX is right now, for me it's greatest weakness
>> especially when compared to competing products is it's extremely
>> rudimentary support for 3D graphics. Even the old Java3D was considerably
>> more advanced.
>> Is beefing up 3D support in JFX9 seen as a priority and if so what
>> features are being considered?
>> I am not expecting a full-on rival for Unity3D but I am hoping to be able
>> to build complex 3D games and scientific visualisations using custom
>> shaders etc. and support for WebGL not just within WebKit itself but in a
>> stand alone 3D Canvas node with full and extra 3D features.
>> Of course all of this must work not just on the desktop but also on mobile
>> platforms and embedded where feasible.
>> Am I dreaming?
More information about the openjfx-dev