felix.bembrick at gmail.com
Tue Mar 8 04:34:58 UTC 2016
I too would love to dive as deep as possible and improve anything that
needs improving so some guidance would help greatly!
On 8 March 2016 at 14:45, Jeffrey Guenther <guenther.jeffrey at gmail.com>
> Hi Devs,
> I’m interested in learning more about JavaFX’s low level graphics
> implementation. I’ve spent a couple afternoons source diving in the
> modules/graphics folder to get the lay of the land and now I think I need
> some help. Can anyone point me to documentation describing the system’s
> high level design? Let’s say one or two levels deeper than
> http://docs.oracle.com/javafx/2/architecture/jfxpub-architecture.htm? <
> Ultimately, I’d like to gain a better understanding on how JavaFX lays out
> and renders text for the purposes of understanding how I might be able to
> contribute to a more advanced text API with support for things like kerning.
> Secondly, can anyone explain to me how shaders are compiled and passed
> down to the graphics layer? I’d like to gain a better understanding of how
> a JavaFX programmer could leverage/add to Prism such that we can write
> custom shaders/GPU kernels for Effects nodes.
> I realize the graphics system in JavaFX is not for the faint of heart.
> There’s much going on beneath the surface. I’m willing to dive deep and do
> the learning to understand the design. Can anyone point me to docs where I
> can get started? Or maybe which class to start with and work out from when
> I’m source diving?
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