Fwd: Re: Marlin-Renderer and JavaFX
kevin.rushforth at oracle.com
Sat Oct 15 16:15:34 UTC 2016
This sounds promising. I looks forward to taking it for a test drive.
Besides asking other people to help you evaluate it and test it (which
you just did), the next step would be for you to file a JEP for
javafx/graphics as you did earlier for client-libs/java2d. It seems like
something we might consider for JDK 10, once the JDK 10 project is open
and we start scoping it.
Laurent Bourgès wrote:
> I am pleased to announce the new MarlinFX project I released 2 days ago
> (GPL v2):
> MarlinFX is the JavaFX port of the Marlin renderer (scanline rasterizer
> integrated in OpenJDK9) aimed to be faster than Open/Native Pisces (notably
> for very complex paths: merge sort + optimized array copies and cleanup).
> I tested in on both linux & windows 64bits (server JVM) and it is at least
> as fast as OpenPisces or faster (javafx shape rasterization is single
> threaded up to now but marlin scales very well). Of course, it is always
> faster than native pisces on my machines.
> For the DemoFX sierpinski test:
> - native pisces = 130fps
> - open pisces = 150fps
> - marlin-fx = 325fps
> This test renders a very complex path so marlin-fx rocks in hard rendering
> See https://github.com/chriswhocodes/DemoFX
> Another DemoFX test (stars):
> - open pisces:
> stars = 170 fps
> - marlin-fx:
> stars = 259 fps
> This test case is very simple: see
> Setup: laptop zbook-15 (i7 4800 + nvidia Quadro K610M) on ubuntu 16.4 +
> Oracle JDK 1.8.0_b102 (javafx) - VSYNC: OFF
> Of course, there is lot of potential improvements in the JavaFX pipeline...
> (multi-threading, inner/outer strokes...)
> Finally I made a first step, and more benchmarks or test cases are needed
> (I could port my MapBench tool) to get some realistic data.
> Then how to go next, as there is no way to plug in such marlinFX in JavaFX
> Could you have a look at the code (on my github) ?
> I can make a webrev between openjfx and open jdk 9 if you prefer.
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