JavaFX graphics performance
mp at jugs.org
Fri Apr 14 12:37:52 UTC 2017
For those who are interested. Here is the missing link:
"Excessive memory consumption in TriangleMesh/MeshView"
Am 13.04.17 um 14:28 schrieb Michael Paus:
> I have done that already here
> "Severe performance drop for scene graph path rendering."
> and another one for which I do not have the link yet.
> "Excessive memory consumption in TriangleMesh/MeshView"
> Internal review ID : 9048570
> Am 10.04.17 um 22:08 schrieb Kevin Rushforth:
>> We are planning some performance improvements in JDK 10, mostly in
>> the areas of CSS and layout. If you have specific concerns in other
>> areas we could look into them. Having a specific test case that shows
>> a performance problem would be a good start.
>> -- Kevin
>> Michael Paus wrote:
>>> more and more people ask me why I am still doing GUI development in
>>> JavaFX instead
>>> of following the mainstream and use some web technology. One of the
>>> I could use in the past was performance but nowadays this does not
>>> seem to be such
>>> a valid argument anymore. Web technologies are catching up quickly
>>> and JavaFX currently
>>> has not much to offer here. Actually the general drawing performance
>>> is very bad compared
>>> to what is in principle possible with a modern GPU. I even tried to
>>> use a TriangleMesh
>>> to better exploit the graphics hardware but this approach is also
>>> limited by the fact that
>>> a TrinangleMesh has an excessive memory usage (about 60 times its
>>> nominal memory
>>> consumption). I would therefore like to ask whether there are
>>> already any plans for Java 10
>>> to improve this situation?
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