johnvalrose at gmail.com
Tue Dec 19 01:08:22 UTC 2017
Thank you Pedro.
I’ve admired your work for some time.
Well, it seems we’re all singing the same song.
The question is, who (if anyone) is listening?
> On 19 Dec 2017, at 09:12, Pedro Duque Vieira <pedro.duquevieira at gmail.com> wrote:
> I've been with JavaFX since version 1, also have experience with Swing.
> Been on a number of JavaFX commercial projects, contributed to community
> projects like JFxtras, ControlsFX, worked on Scene Builder and also have
> some open source JavaFX projects of my own.
> Like others said I think building openJFX should be as easy as possible,
> having to climb a mountain to be able to contribute or worse yet trying to
> climb and having to give up half way will block many people from
> Having JavaFX team members help out contributors would also be very
> helpful, I think, or at least having the OpenJFX various areas thoroughly
> documented. For every hour a JavaFX team member spends on helping out with
> some guidance community members on a specific issue it would be multiplied
> for several working man hours.
> I remember when I was a kid reading about how it was important for the guys
> who made Counter-Strike to be able to talk to Valve developers directly,
> Counter-Strike is one of the most successful online games of all time, it
> started as a modification (mod) to the Half-Life game owned by Valve, it
> was a free modification and was developed by a bunch of passionate
> developers who earned nothing for it in return.
> The game was created 18 years ago, later Valve adquierd the rights and
> now, 18 years later Valve still sells and profits from newer versions of
> the Game. A bunch of other successful mods were also created for Half-Life.
> Lastly someone has mentioned performance as the major issue with JavaFX. I
> agree. I've never felt this with desktop apps, but maybe the apps I've
> built were not performance heavy.
> Having worked on JavaFX for mobile the major issue I've found with it was
> performance, specially animations were not smooth which hindered the user
> experience. If JavaFX is to grow and get more and more adoption it has to
> run great on mobile.
> My 0.02€ :)
> Pedro Duque Vieira
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