mp at jugs.org
Mon Aug 6 21:15:30 UTC 2018
what do you want to achieve with Skia? The rendering technique used
by Skia seems to be very similar to what JavaFX does. My impression is
that JavaFX has been very much influenced by it. I'd first do some tests
to see whether the performance is really better or whatever your critera
Keep us updated.
Am 06.08.18 um 20:39 schrieb Tom Schindl:
> right and because I'm not really interested in Java 3d (my take on that
> is if you need 3d that you'd better use the native techs
> OpenGL/Vulkan/Metal/DirectX and integrate them into the FX) I'm not
> really worried that 3d is not available in such a render-pipeline.
> The first step although would be to write a JNI-Bindings for Skia and/or
> using JavaCPP - I guess Panama is too far away to help us ;-) I guess
> I'll start digging deeper in the next weeks.
> On 06.08.18 10:12, Matthias Hänel wrote:
>> Hi Tom,
>> actually, I analyzed this in the past and it seems to be possible.
>> We would benefit from the ANGLE implementation underneath.
>> Matthias Hänel
>> haenel at onexip.com <mailto:haenel at onexip.com>
>> onexip GmbH
>> Am Waldschloesschen 2 | D-01099 Dresden | Germany
>>> Am 03.08.2018 um 20:44 schrieb Tom Schindl
>>> <tom.schindl at bestsolution.at <mailto:tom.schindl at bestsolution.at>>:
>>> Has anyone ever explored if it would be possible to implement a
>>> 2d-Graphics-Pipeline using Skia?
>>> Tom Schindl, CTO
>>> BestSolution.at <http://BestSolution.at> EDV Systemhaus GmbH
>>> Eduard-Bodem-Gasse 5-7. A-6020 Innsbruck
>>> Reg. Nr. FN 222302s am Firmenbuchgericht Innsbruck
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