PixelBuffer API threading model?

Neil C Smith neil at codelerity.com
Tue Feb 25 10:42:37 UTC 2020

On Fri, 21 Feb 2020 at 12:39, Kevin Rushforth
<kevin.rushforth at oracle.com> wrote:
> I missed seeing this yesterday. Since you have a test program, can you
> file a bug at:
> https://bugreport.java.com/
> and include your test case?

Thanks Kevin.  I need to replicate without a particular dependency,
but will do ASAP.  Can I confirm that the behaviour outlined in my
first email is intended to be safe/supported usage then?

Incidentally, this also means switching machines - my main dev machine
with Mesa and an AMD GPU will kernel crash within about 40s using the
PixelBuffer API.  I'm fairly sure that's a Mesa bug but have not
tracked down what exactly the API is doing that causes it - no issues
with OpenGL code doing the same thing in principle.

Best wishes,


Neil C Smith
Codelerity Ltd.

Codelerity Ltd. is a company registered in England and Wales
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