[OpenJDK 2D-Dev] Best way organizing XRender additions for the X11 pipeline?
linuxhippy at gmail.com
Tue Dec 4 14:55:33 UTC 2007
I've some spare-time left so maybe I find some time to implement the
most used software-fallbacks using XRender. There has been significant
progress when it comes to XRender. With the EXA framework a few
open-source drivers will soon be capable of accalerating fancy things,
and nvidia has excellent XREnder accelaration in their latest binary
I wonder what would be better:
- Copy the source and implement an "XRender" pipeline replacing as
much of X11 drawing functionality as possible.
- Extend the existing one and let software-fallbacks there if no
XRender is available.
I would prefer the second, since XRender is just another extension.
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