[OpenJDK 2D-Dev] Thoughts about font implementation
Phil.Race at Sun.COM
Thu Sep 18 21:26:16 UTC 2008
I haven't really had time to review this in the depth it merits
My high-level thoughts
- Yes, its definitely makes the code simpler
- I think its probably peformance neutral - at least as can be
detected in the SE JDK.
- It probably does increase perceived footprint although
results will probably vary by platform and
we'd need to see if people will accept that. I did what
I hope is a reasonably fair comparison of the two approaches,
reading all font files on my XP system takes mem usage up to 160Mb
with the new approach, vs 37Mb with the existing approach.
That's not a test doing rendering, just treating them as files and
reading them all in and discarding the actual file data,
although the mmapp'ed direct bytes are kept around as they would be
in the actual JDK implementation.
- There are some cases that need additional work here
* T2K also, like any rasteriser will need to randomly access the file,
so has similar code.
* The new init() methods don't seem to use all their args.
In particular the T1 font doesn't do anything with the buffer it just read
* Want to make sure that this works well for the Font.createFont() cases.
The the only way the BB resources can be freed is via GC. So we have no timely
way to release these resources,
And on windows, you can't "delete" a file that's mmapped, so you need
to be able to know when GC has allowed NIO to free its map with windows
before you can delete the file, otherwise we'd leave temp files on disk,
which is something we've tried had to clean up.
- Not thought about this much, but even if the above doesn't work out for
all the SE cases, there's probably no fundamental obstacle to providing
a DBB path which can be optionally used.
Roman Kennke wrote:
> So, no more opinions on this proposed change?
> Am Dienstag, den 12.08.2008, 13:29 +0200 schrieb Roman Kennke:
>> Hi there,
>> I have a small problem with current implementation of fonts in OpenJDK.
>> It is required that fonts are present as files, and that all fonts are
>> loaded via a FileChannel, not InputStream, because FreeType doesn't
>> support loading from a sequential-only stream. From my perspective as
>> embedded VM developer this is not very practical. Ideally I'd like to be
>> able to embed fonts in the classpath (with the Jamaica VM you can create
>> a complete image of an application+VM+resources and don't need anything
>> else on the target machine, sometimes not even a filesystem). I can't do
>> that using the current approach in OpenJDK. I have some ideas how to
>> change it, and I think there are also some advantages for the more
>> general OpenJDK community. Here's my plan which I'd like to discuss:
>> - Change TrueTypeFont and all related classes (these are a lot) to read
>> from a (direct) ByteBuffer, instead of a file channel. FreeType can read
>> fonts directly from a memory buffer, this would make a lot of code
>> easier (i.e. freetypeScaler.c wouldn't need these callbacks).
>> - At a slightly higher level, don't pass FileChannels to TrueTypeFont to
>> read from, but instead map the file, and pass the resulting buffer. I'm
>> not sure about all the OS level details, but I think it is possible that
>> the OS does some interesting optimizations here. For example, if the OS
>> already has the font file open (for the desktop), this can be reused,
>> and should be faster than reading into a new buffer.
>> - File.createFont(InputStream) could be changed to read from the stream
>> into a memory buffer, instead of a temporary file.
>> For me personally, this means that I could access the app+VM+resources
>> image directly using a (direct) ByteBuffer and pass that to read fonts
>> from the classpath, thus solving my problem.
>> What do you think about this rough outline? Maybe you have other ideas
>> how to solve my problem? Would such a change have a chance to be
>> accepted into OpenJDK mainline? (I'd try hard to avoid having to
>> maintain a fork of the code.)
>> Kind regards, Roman
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