[OpenJDK 2D-Dev] Webrevs for fast non-AA transformed rectangles and wide lines

Jim Graham james.graham at oracle.com
Thu Dec 2 01:42:05 UTC 2010

This is a forward port of some fixes I made in 6u12 to make transformed 
rectangles and wide lines go fast by implementing "Parallelogram" 
rendering pipelines and loops.

There will be a follow-on fix for AA rectangles and wide lines coming. 
This was the first stage that teaches the basic graphics engine how to 
manage parallelograms and implements just the non-AA loops for it.



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