[OpenJDK 2D-Dev] X11 uniform scaled wide lines and dashed lines; STROKE_CONTROL in Pisces
dlila at redhat.com
Mon Dec 13 20:23:10 UTC 2010
I found an implementation of a closed form cubic root solver
(from graphics gems):
I did some micro benchmarks, and it's about 25% slower than the one I have.
I'm thinking we should use it anyway because it's much better in every
other way: it finds all roots, it doesn't make its callers give it a root
array that is longer than the total number of roots, and most importantly,
it doesn't fail because of an iteration upper bound. From my testing, I noticed
that this happens too frequently for comfort in my cubicRootsInAB. I haven't
noticed any rendering artifacts caused by this, but I also haven't tried
rendering every possible curve and it's better to prevent bugs than fix them.
What do you think?
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