[OpenJDK 2D-Dev]  Review request for 7181438: [OGL] Incorrect alpha used, during blit from SW to the texture.
campbell at plausible.coop
Mon Jul 9 23:16:13 UTC 2012
> Probably OGLBlitSwToTexture assumes that both of sw and texture should be opaque or non opaque.
That is correct. OGLBlitSwToTexture is only used to upload a system memory surface (a BufferedImage surface) into an OpenGL texture for the purposes of managed images. So, prior to 7125723, the managed image code would check whether the source surface has an alpha channel. If so, it would create a GL_RGBA texture and the alpha channel would be preserved. If not, it would create a GL_RGB texture, so if you were to upload Int[X]Rgb data, the undefined alpha channel would effectively be ignored.
Also, since OGLBlitSwToTexture is only used for that special managed image upload-to-texture case, it should not take oglc->extraAlpha into account. (That value should only come into play when rendering to a destination surface, such as an FBO or Pbuffer.) So, if you do end up needing to proceed with your fix, those calls to OGLContext_SetExtraAlpha() and j2d_glPixelTransferf(GL_ALPHA_BIAS) should be removed, I believe.
On Jul 9, 2012, at 3:35 PM, Sergey Bylokhov wrote:
> Hi, Chris.
> I am sure, that those changes should be reverted back or at least we should rethink.
> Note, that when I paint something from the buffered image to the surface, I'll get correct image. Because OGLBlitSwToSurface, that is used in this case, will block alpha for opaque surface. But when I enable managedimage for the same code, I'll get incorrect image, because of incorrect alpha in OGLBlitSwToTexture. Probably OGLBlitSwToTexture assumes that both of sw and texture should be opaque or non opaque. Not sure that this is correct.
> 09.07.2012 21:40, Chris Campbell wrote:
>> Hi Sergey,
>> Do you happen to know the intent behind this original change from macosx-port?
>> The commit message for that changeset didn't have much information; it just said:
>> "Fixing AWT components painted over in white"
>> Perhaps it was trying to work around a Mac-specific driver issue?
>> It seems unfortunate to create all textures (on all platforms) as RGBA even if the image is opaque. At the very least, it invalidates the documentation for OGLSD_InitTextureObject():
>> * If the isOpaque parameter is JNI_FALSE, then the texture will have a
>> * full alpha channel; otherwise, the texture will be opaque (this can
>> * help save VRAM when translucency is not needed).
>> Also, I remember a time when GL_ALPHA_SCALE and GL_ALPHA_BIAS weren't optimized by some drivers. Maybe it is no longer an issue for modern drivers; not sure. Maybe these changes (such as 7125723) should be #ifdef MACOSX to make it clear that it's working around Mac-specific bugs (assuming that was the case).
>> Just want to make sure we're not creating layers of workarounds here. Or, if the workarounds are needed, it would be nice if they were explicitly documented and/or made conditional for specific platforms.
>> P.S. Good to see some activity on the OGL pipeline. I don't get paid to worry about these things anymore though, so perhaps I should just crawl back in my hole now :)
>> On Jul 9, 2012, at 4:35 AM, Sergey Bylokhov wrote:
>>> Hi Everyone,
>>> Please review the fix for 7181438.
>>> This bug was introduced in 7u4b11, when macosx-port was integrated to jdku7 by this changeset:
>>> Note that now we always set format to GL_RGBA. So opaque surface has an alpha channel.
>>> We handle this situation in: OGLBlitSurfaceToSurface, OGLBlitSwToSurface, OGLBlitToSurfaceViaTexture,
>>> but there is no check in OGLBlitSwToTexture().
>>> I assume that code for alpha verification should be the same.
>>> Bug: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7181438
>>> Webrev can be found at: http://cr.openjdk.java.net/~serb/7181438/webrev.00
>>> Also note that CR 7177173 and 7124244 depends from this one.
>>> Best regards, Sergey.
> Best regards, Sergey.
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