[OpenJDK 2D-Dev] RFR: 8008022: Upgrade Direct X SDK used to build JDK

Phil Race philip.race at oracle.com
Mon Sep 9 15:49:30 UTC 2013

Seems fine to me given that the versions are identical across all SDKs 
we might use.
Also since this simply removes a required build component, there should 
be no
'flag day' where people need to be given notice to install a new build 
I think you said that you didn't have the standalone DX SDK installed at 
Is that correct ?

Whilst we need to be sure that JPRT builds fine it will still be 
configured with
that SDK, so your independent testing is also needed for that.


On 9/6/2013 1:21 PM, Vadim Pakhnushev wrote:
> Hi all,
> Please review the fix for this bug:
> http://bugs.sun.com/view_bug.do?bug_id=8008022
> http://cr.openjdk.java.net/~vadim/8008022/webrev.00/
> I've found that all needed DirectX 9 SDK files (that is, d3d9.h, 
> dsound.h and dsound.lib) are included in the Windows SDK 7.0a shipped 
> with Visual Studio 2010.
> They are also in all later SDKs - 7.1, 7.1a.
> The version is the same in all SDKs.
> Officially the whole DXSDK is included with Windows SDK 8 only (VS2012).
> While researching this, I've found that Kelly also came to this 
> conclusion some time ago, mentioned here:
> http://bugs.sun.com/view_bug.do?bug_id=8008073
> So instead of updating the version of DirectX SDK, we can safely 
> remove this dependency altogether.
> Proposed fix is to basically revert the fix for 8008073.
> Phil also requested that the old build be updated as well (BTW, it 
> seems that the old build system is broken in couple of places in the 
> security packages).
> The weakness of this fix is that I couldn't find an easy way to check 
> for the existence of needed files.
> When we used single directory for DXSDK location, we used to check the 
> existence by using "if test ! -f "$DXSDK_LIB_PATH/dsound.lib"; then"
> Now these files are found by compiler through INCLUDE and LIB 
> environment variables which are in the windows format.
> I'm not sure if it will be worth to parse these variables and check 
> every path for existence of needed files.
> Absence of files seems to be very unlikely, and if they are not there, 
> the compiler will produce meaningful error message.
> I tested this with local new and old windows build.
> All DirectX regtests has passed.
> JPRT job is in progress now, seems to be stuck in queue.
> Thanks,
> Vadim

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