[OpenJDK 2D-Dev] RFR: 8251854 [macosx] Java forces the use of discrete GPU
Sergey.Bylokhov at oracle.com
Tue Aug 25 23:17:55 UTC 2020
On 25.08.2020 16:08, Kevin Rushforth wrote:
> I haven't tested an FX app yet, but since this changes the plist properties, I want to see whether or not FX apps are impacted.
It should be affected because the first variation of the fix was pushed to the FX(if nothing changed since then):
Since FX does not have the launcher it depends on the "bin/java" or the packed application.
> -- Kevin
> On 8/25/2020 4:01 PM, Sergey Bylokhov wrote:
>> On 25.08.2020 15:40, Philip Race wrote:
>>> On 8/25/20, 12:27 PM, Sergey Bylokhov wrote:
>>>> On 25.08.2020 05:43, Kevin Rushforth wrote:
>>>>> Does this only apply when the MacBook is running on battery, or will this affect performance even when the laptop is plugged in? If the latter, I wonder what Apple's rationale is for including a discrete graphics card that isn't used most of the time.
>>> Based on the numbers, I wonder if we should make this change ?
>> This is how other applications work, some numbers are now aligned to the metal pipeline.
>> Also results are similar to other macbooks without discrete graphics.
>>>> It is applied if the "automatic graphics switching" is enabled, if the user disables
>>>> this feature for the "power adapter" mode, then the discrete graphics will be always used.
>>> That's a bit misleading
>>> If I disable automatic graphics switching it is disabled for BOTH batter and power
>>> and vice versa. In other words there is no way to express that battery power should fall back
>>> to integrated and that you only want discrete when running on the adapter.
>> It is possible to do it manually, in the "power adapter" mode the user can disable
>> "automatic graphics switching", and enable it in the "battery" mode.
>> BTW I have never did it myself.
Best regards, Sergey.
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