martinrb at google.com
Fri Sep 20 15:30:32 UTC 2013
I prefer the old variable name DOUBLE_UNIT to DOUBLE_ULP; else you are
inventing a slightly different meaning for ULP.
I think using hex floating point literals is preferred:
- private static final double DOUBLE_ULP = 1.0 / (1L << 53);
+ private static final double DOUBLE_ULP = 0x1.0p-53;
- * Appleby's MurmurHash3 algorithm See
- * http://code.google.com/p/smhasher/wiki/MurmurHash3 . The mix32
+ * Appleby's MurmurHash3 algorithm (see
+ * http://code.google.com/p/smhasher/wiki/MurmurHash3). The mix32
On Fri, Sep 20, 2013 at 7:11 AM, Doug Lea <dl at cs.oswego.edu> wrote:
> In the course of writing up a report (coming soon) that includes
> discussion of SplittableRandom, we had a chance to further
> analyze and test things, resulting in a few small improvements. Plus
> some internal renamings to better reflect intent.
> Plus now with the same initial seed mechanics
> discussed a few days ago for ThreadLocalRandom.
> Thanks to Paul Sandoz for creating webrevs:
> I think we need one more reviewer for it.
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