Request for reviews (M): 6873116: Modify reexecute implementation to use pcDesc to record the reexecute bit
Vladimir.Kozlov at Sun.COM
Wed Aug 19 14:23:36 PDT 2009
Tom Rodriguez wrote:
> By the way, does anyone know why the objects for EA are decoded eagerly
> instead of being decoded lazily like all the other debug info? That
> seems like unneeded overhead for most uses of ScopeDesc for stack walking.
Do you mean the call to decode_object_values()?
It is done only for top frame.
But you are right that we may need to call it only when we
need to decode narrow oop. I will look on it.
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