3D and shaders

Kevin Rushforth kevin.rushforth at oracle.com
Thu Apr 26 15:50:50 PDT 2012

If you mean write your own shaders and pass them in, that is somewhat 
problematic for a couple of reasons. First, we internally use vertex and 
pixel shaders ourselves to do various rendering operations. Second, we 
would need to develop or adopt a cross-API shading language that can be 
compiled into HLSL and GLSL (possibly multiple versions for 
desktop/embedded?). There are other issues as well, but those are the 
main ones.

-- Kevin

goddard at seznam.cz wrote:
> Hi,
> will we be able to use shaders later on for 3D apps?
> Regards, Jiri
> P.S.: Ensemble is excellent :)

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