swpalmer at gmail.com
Fri Dec 21 06:46:10 PST 2012
On 2012-12-21, at 8:41 AM, Artem Ananiev <artem.ananiev at oracle.com> wrote:
> Hi, Scott,
> On 12/21/2012 7:00 AM, Scott Palmer wrote:
>> On 2012-12-17, at 5:55 AM, Artem Ananiev <artem.ananiev at oracle.com> wrote:
>>> On 12/14/2012 8:19 PM, Werner Lehmann wrote:
>>>> JFXPanel has quite a few issues (look for JFXPanel or Swing in Jira).
>>>> Among those is the filechooser problem. It is probably just one instance
>>>> of the problem that a JavaFX stage cannot be modal or on top of Swing
>>> Yes, z-order and modality problems with Swing and FX top-level windows is a known issue. Unfortunately, I don't know a good way to fix it: AWT/Swing doesn't expose enough information to use its windows as owner windows for other UI toolkits.
>> I responded earlier wondering why the native window handle of the Swing Window wasn't acquired via the publicly available jawt native methods so it could be used as the parent for a Stage or worked into some sort of hierarchy to give a proper parent window to FX Stages and dialogs. I didn't see any response. Am I missing something?
> I replied to your proposal about JAWT the very next day, Dec 18. Please, let me know if I need to resend my email.
I found it… not sure how I missed it the first time, but GMail has it in this thread. Sorry.
> Note that JAWT is not only about getting native handles, but more related to direct rendering to AWT components like Canvas. In FX, the rendering model is completely different, and FX doesn't use heavyweight components (Panel, Canvas), so the only rendering surface we can expose is the window itself.
Canvas is sort of close to what is needed, but it fails completely for my use case and simply crashes the app because it runs out of memory. The FX Thread doesn't service the changes to the canvas fast enough for me to paint live video into the canvas. If there was some more direct way to paint into an image's backing store, that might work. Or even some special Canvas/Image that gave me access to a native graphics context (OpenGL texture or DirectDraw surface for example). I've also asked for access to a mechanism to provide my own raw image data to the media APIs, so it could somehow fit in to the existing video playback support.
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