FXML Patterns / best practices

Werner Lehmann lehmann at media-interactive.de
Fri Feb 24 02:07:19 PST 2012


I second that. Currently I don't see that value in the FXML controller 
in the general case. I can only imagine that a big scene graph with lots 
of controls and handlers might justify a separate controller to split 
code in smaller peaces. But if it only passes things around...


On 24.02.2012 05:58, Daniel Zwolenski wrote:
> Looking at this proposed implementation, we've now got FXML in there for
> building up our Scene Graph, which is fantastic but the need for this extra
> FXMLController is a new cost. It is an extra file (which I have no problem
> with*so long as it adds value*), and also means we still have Java files
> within the designer's domain (i.e. the plumbing of our View).

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