Transform point using localToSceneTransform
pavel.safrata at oracle.com
Tue Jul 24 03:26:54 PDT 2012
On 23.7.2012 16:58, Martin Desruisseaux wrote:
> Le 23/07/12 16:51, Pavel Safrata a écrit :
>>> 1- public Vector3D transform(Vector3D point)
>>> This implies having a Vector class which I think is appropriate. Vector
>>> objects may be used to represent translation, surface normals, pick
>>> or other things
>> Is the existing Point3D not sufficient?
> Just for information purpose, I interpret this request as functionally
> equivalent to the current "deltaTransform" method in Java2D
> AffineTransform. Transforming a vector is like transforming a points
> without the translation terms. They are used for transforming
> distances between points rather than the points directly.
> Whatever it is useful enough is another question. On my side, my usage
> of AffineTransform2D.deltaTransform has been very rare. But when this
> need arise it is useful.
Thanks for clarifying. I've also seen a few cases where deltaTransform
was useful. It may be a good thing to have after all.
Whether as deltaTransform(Point3D) or transform(Vector3D) I'm going to
discuss in my next email.
More information about the openjfx-dev