Transform point using localToSceneTransform

Richard Bair richard.bair at
Wed Jul 25 14:10:00 PDT 2012

Great summary thanks!

> Unfortunately I haven't been involved in the past discussions so I probably don't have enough insight. I don't really want to question already made decisions but when we've already got to this point it would be great if somebody could sum up the reasons for the decision to represent both things by Point.

I think the answer might be simpler than it seems -- a desire to not add too many classes. Unfortunately that can lead to deprecation when, later on, you find that you need to add some new type.



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