JavaFX on iOS - viable or pipe dream?
richard.bair at oracle.com
Fri May 11 08:04:37 PDT 2012
I totally hear you. This is a refrain we hear everywhere we go. We get all the issues, from policy to legal to VM technology to graphics capabilities to performance characteristics to pixel density, etc. As you say, Oracle 101, when we're ready to make an official statement, we will.
BTW, I hear this same rumor a lot, that Apple is never going to let Java on their device. Because we don't make public statements about such things the rumors spread. Looks, there are *lots* of meta-platforms on iOS. Once upon a time, in the distant past, there were no meta-platforms. Or at least, Apple tried to ban them. But lo and behold, virtually every one of the top 10 games in the app store were written using some meta-platform (for example, Unity). It is virtually impossible to write an OpenGL game without using such a framework. And Adobe does in fact ship Air apps on iOS. There are many more examples. You won't see Java or Flash or Silverlight *in the browser* (no plugins), but as an app it is another matter.
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