LCD font smoothing in Text has no effect
philip.race at oracle.com
Thu May 31 21:23:20 PDT 2012
So are you using a shaped window or transparency ?
In those cases you may get grayscale. The most recent 2.2 builds
will fix this IFF the transparency is not under the text pixels.
On 5/31/12 9:19 PM, John C. Turnbull wrote:
> Looks like I am getting Direct3D...
> Prism pipeline init order: d3d j2d
> Using t2k for text rasterization
> Using dirty region optimizations
> Prism pipeline name = com.sun.prism.d3d.D3DPipeline
> Loading D3D native library ...
> Direct3D initialization succeeded
> (X) Got class = class com.sun.prism.d3d.D3DPipeline
> Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
> OS Information:
> Windows 7 build 7601
> D3D Driver Information:
> NVIDIA Quadro FX 5800
> Driver nvd3dumx.dll, version 22.214.171.12435
> Pixel Shader version 3.0
> Device : ven_10DE, dev_05FD, subsys_059310DE
> ...but I still get greyscale antialiasing.
> -----Original Message-----
> From: Phil Race [mailto:philip.race at oracle.com]
> Sent: Friday, 1 June 2012 13:50
> To: John C. Turnbull
> Cc: openjfx-dev at openjdk.java.net
> Subject: Re: LCD font smoothing in Text has no effect
> -Dprism.verbose=true to see which renderer is used.
> Are you getting 2D or D3D/OGL ?
> 2D isn't set up to do it and we probably won't fix that because it won't
> matter once we stop using it in 3.0
> On 5/31/12 8:36 PM, John C. Turnbull wrote:
>> I have never been able to see any difference when I set the font
>> smoothing option to LCD in a Text control even with the latest JavaFX
>> 2.2 drop. Gray scale antialiasing is still in use.
>> Is this something likely to be fixed soon?
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