LCD font smoothing in Text has no effect
John C. Turnbull
ozemale at ozemail.com.au
Thu May 31 23:06:57 PDT 2012
Hmm, works in a stand-alone application. Maybe it's a bug in Scene Builder?
From: Phil Race [mailto:philip.race at oracle.com]
Sent: Friday, 1 June 2012 15:16
To: John C. Turnbull
Cc: openjfx-dev at openjdk.java.net
Subject: Re: LCD font smoothing in Text has no effect
I think you should try this outside of scene builder first to eliminate
If SceneBuilder is creating a shaped window and you are embedded in it then
you won't get LCD text.
On 5/31/12 10:01 PM, John C. Turnbull wrote:
> All I am doing is placing a Text object on top of a filled Rectangle
> in Scene Builder b40.
> -----Original Message-----
> From: Phil Race [mailto:philip.race at oracle.com]
> Sent: Friday, 1 June 2012 14:23
> To: John C. Turnbull
> Cc: openjfx-dev at openjdk.java.net
> Subject: Re: LCD font smoothing in Text has no effect
> So are you using a shaped window or transparency ?
> In those cases you may get grayscale. The most recent 2.2 builds will
> fix this IFF the transparency is not under the text pixels.
> On 5/31/12 9:19 PM, John C. Turnbull wrote:
>> Looks like I am getting Direct3D...
>> Prism pipeline init order: d3d j2d
>> Using t2k for text rasterization
>> Using dirty region optimizations
>> Prism pipeline name = com.sun.prism.d3d.D3DPipeline Loading D3D
>> native library ...
>> Direct3D initialization succeeded
>> (X) Got class = class com.sun.prism.d3d.D3DPipeline Initialized prism
>> pipeline: com.sun.prism.d3d.D3DPipeline OS Information:
>> Windows 7 build 7601
>> D3D Driver Information:
>> NVIDIA Quadro FX 5800
>> Driver nvd3dumx.dll, version 220.127.116.1135
>> Pixel Shader version 3.0
>> Device : ven_10DE, dev_05FD, subsys_059310DE
>> ...but I still get greyscale antialiasing.
>> -----Original Message-----
>> From: Phil Race [mailto:philip.race at oracle.com]
>> Sent: Friday, 1 June 2012 13:50
>> To: John C. Turnbull
>> Cc: openjfx-dev at openjdk.java.net
>> Subject: Re: LCD font smoothing in Text has no effect
>> -Dprism.verbose=true to see which renderer is used.
>> Are you getting 2D or D3D/OGL ?
>> 2D isn't set up to do it and we probably won't fix that because it
>> won't matter once we stop using it in 3.0
>> On 5/31/12 8:36 PM, John C. Turnbull wrote:
>>> I have never been able to see any difference when I set the font
>>> smoothing option to LCD in a Text control even with the latest
>>> 2.2 drop. Gray scale antialiasing is still in use.
>>> Is this something likely to be fixed soon?
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