3D Features Planned for Version 8
zonski at gmail.com
Fri Oct 5 14:16:55 PDT 2012
Looks cool. I think for people to review this it would be good to have an understanding of its intended usage, in particular how hard it should be pushed.
What level of performance is the JFX 3D library aimed at? Obviously this will depend somewhat on the hardware but if I was running on a decent, new PC what spectrum of 3D use cases should I expect to cater for with jfx 3D.
Eg for gaming: are we looking at Call of Duty, Grand Theft Auto, Minecraft, Club Penguin, Angry Birds?
For modeling: could it do photo realistic CAD (eg http://www.livecad.net/EN/Products/3d-home-design-software.php), or complex scientific modeling (http://www.3dscience.com/3D_Models/index.php) with or without live editing and animations?
For 3D UI: how '3D' can my ui be and still be performant. Can I build animated, shaded carousels with reflections and shadows with each entry containing complex 3d scenes (http://www.arm.com/community/partners/product_images/2755.jpg)? Can I embed video on an animated 3d node? Can I build full 3D desktop paradigms with tabbable windows (containing scenes) and transition animations, skewing, warping (like Mac's "to trash" animation) and general coolness (http://www.artefactgroup.com/content/wp-content/uploads/2009/09/Screen-shot-2009-09-21-at-10.24.50-PM-590x444.png or http://www.rlsbb.com/arcsoft-totalmedia-theatre-v5-0-1-87-lz0/ )?
On 06/10/2012, at 2:42 AM, Chien Yang <chien.yang at oracle.com> wrote:
> Hi all,
> We have been thinking about the possible 3D features for JavaFX 8 for a while. We are now ready to present the plan to the community for review. This information has also been presented at this year's JavaOne "3D Made Easy with JavaFX" technical session.
> Please let us know if you have any suggestions or concerns.
> - Chien Yang
> JavaFX Graphics Team
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