Mixing 2D and 3D
james.graham at oracle.com
Thu Aug 1 13:53:26 PDT 2013
There is one Mesh per MeshView and MeshView is a Node, so we require a
node per mesh.
But, a mesh can have millions of triangles. As long as they all have a
On 8/1/13 1:38 PM, Richard Bair wrote:
>> I intend to agree with you that Node may be "too big" to use as the basis
>> for a 3D model's triangles and quads given that there can easily be millions
>> of them and that manipulating or interacting with them on an individual
>> basis is mostly unlikely. As you say, storing those models outside the
>> scenegraph seems to make sense...
> I agree. We don't use Nodes as the basis for 3D model's mesh, we have a separate Mesh class which does this very efficiently (Mesh==Image, MeshView==ImageView).
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