TD game (hijacking Re: Performant Controls (hijacking Re: Developing controls based on Canvas?))
zonski at gmail.com
Mon Aug 5 22:32:53 PDT 2013
I'm out for that one for the foreseeable future. I've burnt up any and all
"free" time on getting the desktop and iOS workflows working with Maven.
I'm big time behind on client work.
Tell you what though, if you can get someone at Oracle to take over the
deployment tools and iOS stuff, I'd very happily switch over to building
games and gliffy-like demo apps :)
On Tue, Aug 6, 2013 at 3:02 PM, Richard Bair <richard.bair at oracle.com>wrote:
> It really wasn't ever supposed to be my TD game, I keep trying to get you
> (and others interested in the community) to develop it. I'm up to my
> eyeballs in work already, as I'm sure you can relate :-)
> On Aug 5, 2013, at 9:24 PM, Daniel Zwolenski <zonski at gmail.com> wrote:
> You should be able to check out they work in your TD game and continue
> development on that then.
> On Tue, Aug 6, 2013 at 2:16 PM, Richard Bair <richard.bair at oracle.com>wrote:
>> > To add
>> > to the confusion, Canvas currently has some drastic z-order bugs, and
>> > clipping issues, so using it combined with Nodes is currently a no-go.
>> I believe those have all been fixed in the last couple of weeks.
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