TD game (hijacking Re: Performant Controls (hijacking Re: Developing controls based on Canvas?))

Jose Martinez jmartine_1026 at
Tue Aug 6 06:36:31 PDT 2013

I'm pretty burnt myself but it remains in the back of my mind and I will be devoting some effort to it.  I think this is a good email to spark me to go and work on it.  Before August is out will work on it.



 From: Daniel Zwolenski <zonski at>
To: Richard Bair <richard.bair at> 
Cc: "openjfx-dev at List" <openjfx-dev at> 
Sent: Tuesday, August 6, 2013 1:32 AM
Subject: Re: TD game (hijacking Re: Performant Controls (hijacking Re:	Developing controls based on Canvas?))

I'm out for that one for the foreseeable future. I've burnt up any and all
"free" time on getting the desktop and iOS workflows working with Maven.
I'm big time behind on client work.

Tell you what though, if you can get someone at Oracle to take over the
deployment tools and iOS stuff, I'd very happily switch over to building
games and gliffy-like demo apps :)

On Tue, Aug 6, 2013 at 3:02 PM, Richard Bair <richard.bair at>wrote:

> It really wasn't ever supposed to be my TD game, I keep trying to get you
> (and others interested in the community) to develop it. I'm up to my
> eyeballs in work already, as I'm sure you can relate :-)
> Richard
> On Aug 5, 2013, at 9:24 PM, Daniel Zwolenski <zonski at> wrote:
> You should be able to check out they work in your TD game and continue
> development on that then.
> On Tue, Aug 6, 2013 at 2:16 PM, Richard Bair <richard.bair at>wrote:
>> > To add
>> > to the confusion, Canvas currently has some drastic z-order bugs, and
>> some
>> > clipping issues, so using it combined with Nodes is currently a no-go.
>> I believe those have all been fixed in the last couple of weeks.
>> Richard

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