can't build OpenJFX iOS SDK anymore: fxpackager failed
tobi at ultramixer.com
Wed Aug 21 01:59:28 PDT 2013
you are right! I’m so sorry. I used „_PCOMPILE_TARGET=ios“ instead of „-PCOMPILE_TARGETS=ios“… missing „s“ ;)
Ok, so the build error should occur when building the mac SDK isn’t it?
Am 21.08.2013 um 10:38 schrieb David Pulkrabek <david.pulkrabek at oracle.com>:
> Hi Tobi,
> the OpenJFX iOS SDK build should pass, at least it passes on my machine. Please note that fxpackager is excluded from the iOS build system by default in ios.gradle script (IOS.compileFXPackager = false).
> On 8/20/13 4:17 PM, Tobias Bley wrote:
>> after a short „hg pull and hg update“ I can't build OpenJFX iOS SDK anymore: fxpackager failed error...
>> Calling Task.setEnabled(boolean) after task execution has started has been deprecated and is scheduled to be removed in Gradle 2.0. Check the configuration of task ':fxpackager:buildJavaFXPackager'. You may have misused '<<' at task declaration.
>> [ant:javac] Note: Some input files use unchecked or unsafe operations.
>> [ant:javac] Note: Recompile with -Xlint:unchecked for details.
>> In file included from /System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:161,
>> from /System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:12,
>> from /Applications/Developer/Java/open-jfx-graphics/rt/modules/fxpackager/src/main/native/launcher/mac/main.m:26:
>> /System/Library/Frameworks/Foundation.framework/Headers/NSUserNotification.h:16: error: expected ‘,’ or ‘}’ before ‘__attribute__’
>> :fxpackager:compileLauncher FAILED
>> FAILURE: Build failed with an exception.
>> * What went wrong:
>> Execution failed for task ':fxpackager:compileLauncher'.
>>> org.gradle.process.internal.ExecException: Process 'command 'gcc'' finished with non-zero exit value 1
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