Canvas rendering issues / Text Transition rendering issues
zonski at gmail.com
Wed Jan 2 20:12:05 PST 2013
Sounds good, does that make it a bug or something else? I assume we're not
meant to set that flag ourselves and it's some sort of development option
you guys use?
On Thu, Jan 3, 2013 at 2:43 PM, Jim Graham <james.graham at oracle.com> wrote:
> On 1/2/2013 4:13 PM, Daniel Zwolenski wrote:
>> We have also added a Canvas as a background for the game in the 'grass'
>> level (the 'brick' level uses a Pane as a background) and it has resulted
>> in all sorts of odd problems. The canvas level has some pretty serious
>> - Bad Guys (nodes) rendering outside of their parents clip bound's and
>> then tend to leave a tail behind them (i.e. the back-buffer is not
>> or something)
> This looks like dirty region optimization problems. It goes away if I
> specify "-Dprism.dirtyopts=false"...
More information about the openjfx-dev