OpenJFX and iOS
danno.ferrin at shemnon.com
Fri Jun 28 22:51:17 PDT 2013
So it looks like the first step is to set the COMPILE_TARGETS to include
ios. However, the script it spits out .dynlib instead of .a files, just a
Here's a fix it now patch:
but a better patch would be to make a function in each platform build file.
So this spits out some .a files if you know where to dig for them...
gradle sdk -PCOMPILE_TARGETS=ios
On Wed, Jun 26, 2013 at 10:45 AM, Richard Bair <richard.bair at oracle.com>wrote:
> At the moment the first P0 is to make sure that when we switch to gradle
> the rest of the development team is able to continue on with their work. It
> is going to be bumpy for a few days, and we might miss the weekly
> integration for example next week depending on how it goes. However I would
> encourage anybody working on iOS to supply patches as soon as you have them
> -- we're applying an Android patch today for instance.
> On Jun 26, 2013, at 8:26 AM, Danno Ferrin <danno.ferrin at shemnon.com>
> > RoboVM + libs is the goal here, on iOS. The ant based libs worked
> > My brief read of the scripts indicates to me it is mostly a question of
> > modifying some of the guard conditions in the build, but making it work
> > the supported platforms first is more of a priority.
> > On Wed, Jun 26, 2013 at 8:58 AM, Tobias Bley <tobi at ultramixer.com>
> >> The problem is: a working gradle based iOS build isn’t of help to you
> >> because you’ll have to statically compile the JDK and OpenJFX together
> >> one library - maybe with Avian+OpenJDK or RoboVM (android based) +
> >> Am 26.06.2013 um 03:41 schrieb Daniel Zwolenski <zonski at gmail.com>:
> >>> How do we go about building OpenJFX for iOS? Does it work now and/or
> >>> the switch over to Gradle this friday/monday include support for an iOS
> >>> build?
> >>> I'll want to build from Danno's JFX78 backport but as I understand it,
> >>> is hooking into the official gradle build scripts so one should
> >>> lead to the other.
> >>> Cheers,
> >>> Dan
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