FX 3D : PhongMaterial xxxMap's Image questions
August Lammersdorf, InteractiveMesh
sdn at interactivemesh.com
Mon May 6 02:33:59 PDT 2013
Following questions refer to the use of Image and WritableImage for
bump, diffuse, self illumination, and specular maps of PhongMaterial.
- Can a WritableImage generally be used as a map's image?
- Will the corresponding map be updated if PixelWriter.setPixels(...)
- What are the preferred pixel formats for maps to avoid format
conversion and/or to achieve the fastest render speed (e.g.
- What is the default image orientation for maps: y-down (origin at
the upper left) or y-up (origin at the lower left)?
I'm asking because I consider supporting WritableImage for maps in the
3D model importers without usage of SwingFXUtils.toFXImage().
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