JavaFX 2 + with LWJGL ( OpenGL )
herve.girod at gmail.com
Sun Apr 6 14:24:15 UTC 2014
With Java 8 (JavaFX 8), you now have true 3D Nodes, with camera, texturing, etc... However it would still be very interesting to be able to control the low-level rendering of JavaFX, such as using LWJGL for example. This would allow to render JavaFx content in an external OpenGL context for example.
Sent from my iPad
> On 6 avr. 2014, at 14:42, Exo Verse <toraktu at gmail.com> wrote:
> Hello, I have been working with OpenGL and LWJGL for over 5 years now. I
> want to switch over to using JavaFX 2, because of its GUI abilities and
> still use LWJGL with it. But I can't seem to find a way to do this. I saw a
> 2 hour video that described the features of JavaFX 2 and it even shown the
> layout.. OpenGL was there at the bottom with D3D with Prism above both of
> them in the hierarchy. I have searched the web and I can't find prism, I
> can't find info on how to talk to opengl and I can't find any tutorials
> anywhere. So I am posting here to see what I can find. I do NOT like JOGL.
> I prefer LWJGL. So far, the only thing related to 3D with regards to JavaFX
> is the very resource intensive Canvas3D, which I can't stand. Any ideas ?
> Is it not implemented yet and its on its way ? I'm trying to find any info
> I can about this. If there is nothing for LWJGL, then I can't use JavaFX.
More information about the openjfx-dev