Why can Scene's only be constructed on the UI thread?
mike at plan99.net
Wed Apr 30 18:58:20 UTC 2014
I'm trying an alternative approach. Is there a convenient way to know that
the current set of pixels has hit the screen so it's OK to temporarily
block the UI loop again after reconfiguring the UI? I could add in manual
delays before doing Platform.runLater but that's pretty hacky.
What I'm seeing is if I do a stage.show() followed by Platform.runLater()
the pixels for the show don't hit the screen for quite a long time, so my
splash appears only when loading is nearly finished.
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