prism and monocle?
daniel.blaukopf at oracle.com
Sat Nov 1 23:03:08 UTC 2014
You should use prism/es2/monocle. The MonocleGLContext in this implementation uses the AcceleratedScreen class from Monocle to get access to an accelerated drawing surface.
The eglfb implementation of Prism has some platform-specific code in it. prism/es2/monocle doesn’t; it relies on the Monocle Glass implementation to provide a platform abstraction.
> On Nov 1, 2014, at 11:04 PM, Johan Vos <johan at lodgon.com> wrote:
> This is probably a dumb question, but now that I have the monocle glass
> implementation instead of lens running on Android/Dalvik, I am a bit
> confused with prism/es2/monocle, since it contains duplicate files of
> The OpenJFX wiki is very clear in explaining Monocle as a glass
> implementation, but I don't understand yet why it also appears in prism?
> - Johan
More information about the openjfx-dev