Enhancements to 3D for JFX9?

Herve Girod herve.girod at gmail.com
Tue Apr 21 22:59:56 UTC 2015


As a newbie user of Java 3D, I have some suggestions in the back of my head
for Java 9, as for example:
- managing opacity (alpha) on 3D Node (the most important IMO)
- parallel lights
- managing far / near clip with parallel camera
- some more built-in 3D Shapes would be useful

I think that most, if not all, of these are already filed in JIRA.


2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembrick at gmail.com>:

> As awesome as JavaFX is right now, for me it's greatest weakness
> especially when compared to competing products is it's extremely
> rudimentary support for 3D graphics. Even the old Java3D was considerably
> more advanced.
> Is beefing up 3D support in JFX9 seen as a priority and if so what
> features are being considered?
> I am not expecting a full-on rival for Unity3D but I am hoping to be able
> to build complex 3D games and scientific visualisations using custom
> shaders etc. and support for WebGL not just within WebKit itself but in a
> stand alone 3D Canvas node with full and extra 3D features.
> Of course all of this must work not just on the desktop but also on mobile
> platforms and embedded where feasible.
> Am I dreaming?
> Felix

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