Exception on render thread: "NGTriangleMesh: buildGeometry failed"

GUEVEL, Emanuel emanuel.guevel at capgemini.com
Tue Jun 28 15:59:06 UTC 2016

It worked.

The problem is not present anymore after switching to a 64-bit JVM.

Many thanks for this. :)

Best regards,

-----Message d'origine-----
De : Kevin Rushforth [mailto:kevin.rushforth at oracle.com] 
Envoyé : mardi 28 juin 2016 16:33
À : GUEVEL, Emanuel
Cc : openjfx-dev at openjdk.java.net
Objet : Re: Exception on render thread: "NGTriangleMesh: buildGeometry failed"

This suggests that you are running out of native memory. You might consider using a 64-bit JVM.

-- Kevin

GUEVEL, Emanuel wrote:
> Hello,
> I am using JavaFX 8 for a 3D visualization application.
> I display a set of TriangleMesh and under some circumstances, an exception is thrown on the JavaFX rendering thread ("QuantumRenderer") in NGTriangleMesh.validate().
> The message is "NGTriangleMesh: buildGeometry failed".
> I know this exception is thrown when the mesh geometry data are incorrect, but in this case the behavior is inconsistent : the same data may or may not be considered invalid.
> It seems the problem occurs more often when more memory is allocated to the JVM (via -Xms and -Xms command arguments).
> I use JDK8u92 32 bits on Windows.
> Does anyone encounter the same problem ?
> Do you have a solution ?
> Thanks in advance.
> Best regards,
> Emanuel
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