WebView and WebGL
philip.race at oracle.com
Sat Sep 9 21:55:17 UTC 2017
FWIW Java 2D ships OGL support on Windows (turned on by a flag) and our SQE
have occasionally dutifully run tests in that mode and regularly turn up
bugs that look like driver bugs. As a consequence FX decided to not ship it.
So although FX builds OGL support on all platforms it is excluded from the
windows product distribution.
On 9/9/17, 9:51 AM, Sten Nordstrom wrote:
> Having done some GL work on windows I've to agree with Mike. Windows GL
> drivers can be a disaster. If you are able to specify hardware for your
> users it's fine but if you take a random win-machine you are most likely in
> trouble. So something like angle would probably be the safest way to get
> EGL to work, especially as FX seems to use Direct3D on windows anyway.
> And yes, doing it as Mike proposes one would get an EGL node on the way to
> -- Sten
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