WebView and WebGL

Scott Palmer swpalmer at gmail.com
Sat Sep 9 22:16:17 UTC 2017

If I’m remembering correctly, I think the another factor for why WebGL wasn’t included is that the rendering layer of WebKit was done on top of JavaFX.  That allows it to integrate nicely with the all the other JavaFX rendering.

Personally I wish that time wasn’t wasted (IMO) on the existing 3D support and instead proper OpenGL support was done for JavaFX - *outside* of WebKit.  I think that might have required solving another problem - integrating a native rendering surface into the scene graph.  That would have allowed me to solve other problems, such as showing realtime video from a camera or other image sources, that the existing media API doesn’t support.

My issue requesting extensible media support is coming up on its 9-year anniversary:
(It’s closed now as it is marked as a duplicate of issues that were created later, even though those issues don’t adequately cover what is required.)

Frankly I have very little use for WebKit in a JavaFX application (other than for displaying help pages or something).  If I’m going to make a web app, I will just make a web app.  JavaFX would only serve to make a web app less accessible.   I would of course never make a web app where a proper desktop app is more appropriate, because they always suck compared to apps that aren’t crippled by running in a browser.  :-)


> On Sep 9, 2017, at 11:06 AM, Mike Hearn <mike at plan99.net> wrote:
> I'm not on the FX team, but I'd suggest just starting work on it and see how far you get. You might duplicate some of the research the FX engineers are doing but you also might not, or you might find yourself being able to influence the direction of the project with unique input.
> If you can make WebGL work in WebKit, I guess it's not much harder to expose an eGL binding via JavaFX itself as WebGL is basically eGL for the web.
> I'd like to see GL support in JavaFX, if only because I enjoy blinging apps I write, including business apps! The embedded video player is invaluable for this sort of thing too.
> 1. Why wasn't WebGL support implemented from day zero given that WebKit supports it?
> I am going to take a stab at these answers based on my relatively poor understanding of how JavaFX works. Answers worth what you paid for them.
> I'm going to guess that the answer is Windows. 

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