Prism documentation (Nir Lisker)
Paul Ray Russell
paulrussell70 at gmail.com
Mon Apr 2 13:07:05 UTC 2018
Yes please for some documentation. And the way that Prism renderer fails:
for example if you supply an OpenGL or D3D texture > max GPU texture size
is difficult to deal with.
There should be a set of catchable Prism Renderer errors.
On 2 April 2018 at 13:00, <openjfx-dev-request at openjdk.java.net> wrote:
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> 1. Prism documentation (Nir Lisker)
> Message: 1
> Date: Mon, 2 Apr 2018 12:52:56 +0300
> From: Nir Lisker <nlisker at gmail.com>
> To: Kevin Rushforth <kevin.rushforth at oracle.com>
> Cc: "openjfx-dev at openjdk.java.net Mailing"
> <openjfx-dev at openjdk.java.net>
> Subject: Prism documentation
> Content-Type: text/plain; charset="UTF-8"
> Hi Kevin,
> Since Prism is only used internally it has no publicly available
> documentation (none that I could fine). I was wondering if there are any
> design materials or writeups that exist internally and can be released for
> development purpose.
> Specifically, I was looking at the d3d pipeline was was baffled by the use
> of self-defined classes (like D3DLight) when d3d already offers classes
> with these classes (D3DLight9).
> - Nir
> End of openjfx-dev Digest, Vol 77, Issue 1
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